Grave Plots – The Thanksgiving edition

Happy Thanksgiving, the reanimated dead post! Happy turkey day to all and to celebrate this season of the slaughter of tasty birds I would like to take a short journey into ROTWORLD with this week’s offering of zombie goodness (and a large sampling of cranberry jelly )
House of the dead : a stage one outbreak is reported at the Cuesta campus in arizona  and the players are sent in to find and identify patient zero of the outbreak before the military sends a missile strike to cleanse the area.
The Crazies :A truck carrying containers of trioxin 43d overturns spilling the contends of the containers into a local water reserve in the town of hamlet, north dakota.Those that drink from the tainted water suffer from trioxin poisoning go insane then die only to reanimate shortly afterwards. The players are a handful of people for whatever reason is immune to the trioxin poisoning or they didn’t drink the local water. They have two tasks
(1) Survive the Zombie Horde
(2) Find out the cause of the outbreak.

Undead Turkey

STR  1(15)     PCN 4(60)
DEX  NA        STA 3(45)
AGL  3(45)    PWR NA
WPR NA       FEAR  5
PER NA        WND 0*
ATT 1 / 2(30) %
MV L -30’ A -50’
Experience 50 per undead turkey

It was bound to happen, with the countless slaughter of the innocent turkey that the spirits of the turkeys that were slain in the name of dinner would rise from the unknown looking to spread fear and gain what revenge they can in a short matter of time before they lose interest and move on…
Weakness – unlike any other zombie, a called shot to the head will bring not down a zombie turkey. In order to kill a zombie turkey, a called shot to the wish bone is needed to bring down this foul creature.

Khan Worm

Khan Worm
STR: NA/*                    WPR: NA

DEX: NA                       PER: 3(45)
AGL: 1(10)                   PCN: 3(45)
STA: 1(05)/**             PWR: NA
ATT: 0                           WND: 1/**
MV: L 1′    F 000   W 000
* = victim’s strength + increase
** = Victims attribute only when inhabitating the victim
Powers and Abilities
Increase the strength of the host bodies they possess.
Roll 1d10 this is the row to use then roll 1d100 to determine result
Result                Strength Increase
S                            +5
L                            +10
M                          +15
H                           +20
C                           +25
Can reanimate a host bodies corpse if it has been killed.
Can control their victims’ actions and access their memories once it has entered their body through the ear.
Weakness
Electrocution – A current of electricity can stun or kill a Khan Worm depending on its intensity and duration.
The Khan worm is a monster newly created by Eve after she is released from Purgatory. Although it looks like a cross between a simple slug and a centipede, it is a self-aware, intelligent parasite that can enter a person’s ear and take control over their actions as well as access their memories. After it leaves its host’s body, a black, gooey substance is deposited in the person’s ear.
Experience: 250