Tupilaq animal zombie (Template)

Tupilaq animal zombie (Template)
A tupilaq is a corpse of an animal raised by a user of the unknown to serve as  an avenging monster fabricated by a practitioner of witchcraft or shamanism by using various objects such as animal parts (bone, skin, hair, sinew, etc.) and even parts taken from the corpses of children. The creature was given life by ritualistic chants.

STR  +15      PCN -15
DEX  -30      STA +15
AGL  -30      PWR NA
WPR NA       FEAR  5
PER NA        WND 0*
ATT 1 / Varies
MV L -30’ A -50’ W -15’
Experience original animal x 10 = experience

Zombie Bear,Black


STR: 8 (105)     WPR: NA
DEX: NA         PER: NA
AGL: 3 (45)      PCN: 1(15)
STA: 6 (90)      PWR: NA
ATT: 1/75%      FEAR: 5
 PER : N/A        WND: 0*
MV: L 170 W 15

Experience: 500

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Jonathan Harker

Harker is a recently admitted solicitor from England, who is deputed by his employer, Mr. Peter Hawkins, of Exeter, to act as an estate agent for a foreign client named Count Dracula who wishes to move to England. Harker discovers in Carfax Abbey, near Purfleet, Essex, a dwelling which suits the client’s requirements and travels to Transylvania by train in order to consult with him about it.

At Bistritz Harker takes a coach to the Borgo Pass where at midnight another coach drawn by four black horses, waits to take him to Castle Dracula high in the Carpathian Mountains. At the castle Harker is greeted by the mysterious and ominous Count Dracula and finalises the property transaction. Soon, however Harker realises he has been made a prisoner by his host who is revealed as a vampire. Harker also has a dangerous encounter with the three seductive Brides of Dracula, whose designs on him are only thwarted by the intervention of the Count.

Later, he manages to escape, finding refuge at a convent. He has a mental breakdown upon arriving at the convent because of his encounters with Dracula; his fiance, Mina Murray, comes to nurse him back to health with the nuns’ help and marries him there. He returns home to England and later sees Dracula in London. After learning Dracula killed Lucy, he joins Van Helsing, Seward, Holmwood, and Morris. His clerical skills prove very useful for collecting information and for tracking down Dracula’s London lairs by means of paperwork. He vows to destroy Dracula and, if he could, to send “his soul forever and ever to burning to hell[..]!” even if it be at the cost of own soul. When confronted with Mina’s curse, however, he is unsure how to react; Mina asks the others in the group to kill her if the need comes. While Harker says he would, in the privacy of his journal says that if it is necessary, that he would become a vampire himself out of his love for her. However, Harker manages to avoid that because along with Van Helsing and the others he manages to destroy Dracula. At the book’s climax, he pries open Dracula’s coffin mere moments before sunset and slashes open Dracula’s throat with a kukri knife, possibly decapitating him, while Quincey Morris stabs him in the heart with a Bowie knife.

In a note following the end of the novel, it is revealed that seven years have passed. He and Mina have a son whom they have named after all four members of the part, but call Quincey, after Quincey Morris. Noting Quincey Harker’s birthday is the day Quincey Morris died fighting Dracula, Mina likes to think that some of Morris’ spirit is in their son. Jonathan Harker eventually visits Dracula’s castle along with his wife and son and their surviving friends to reminisce. He returns home with his wife and son and is told by Van Helsing that one day his son will learn the whole story.
STATS
STR 58          PCN 68
DEX 52          WPR 58
AGL 66          Luck 42
PER 50          STA 62
Unskilled Melee : 62    Penetration Bonus : +5
Wounds : 14
Skill                                 Rank                      Score
Journalism                        Expert     80
Language (German)                 Specialist 78
Language(Latin)                   Specialist 78
Investigation                     Specialist 74
Prenatural Lore                   Specialist 78
Social Sciences (Sociology)       Expert     93

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BATS! BATS! it had to be BATS!

Bat rabies infected
STR: 1 (15)      WPR: 1 (15)
DEX: NA         PER: NA
AGL: 3 (45)      PCN: 2 (30)
STA: 1 (15)      PWR: NA
ATT: 1/30%     WND: 1
MV: L 5 F 150
Experience: 100
Bats are nocturnal flying mammals. There are many types of bats, and they are one of the leading
animals that transmit rabies to humans. Bats infected with rabies are more aggressive then a normal non infected bat. Prior statistics found in the crypt world rule book may be used for the non-infected bat…
Rabies Infected Bats Unsettling Abilities
Infection: There is a 50% chance that anyone bitten by a infected bat is exposed to rabies and must
complete the Milwaukee protocol for treatment or succumb to the disease. The CM may choose or roll
1d10 for the potency of the disease (see the rules in disease)
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What will be will always be and we have always been here

Confused?

Begining January 7th,2015 the CHILLDRENOFTHEUNKNOWN.US will become a mirror to CHILLDRENOFTHEUNKNOWN.COM – please make the changes to your bookmarks.

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The Pilgrimess

The Pilgrimess

STR: NA     WPR: 7 (105)
DEX: NA     PER: 6 (90)
AGL: NA     PCN: 6 (90)
STA: NA     PWR: 130
ATT: 1/*      WND: 0*
MV: F 75 (incorporeal)
Experience: 1,000
Ghost Powers (as per Ghost in Cryptworld page 60)
Excise Living
Supernatural Touch
Weakness: can be held at bay with ghost script engraved glass
The Pilgrimess is the ghost of Isabella Smith. In 1675, Isabella sailed across the Atlantic Ocean in search for a warm comfortable home in New England, but the tight-knit townsfolk didn’t trust outsiders and isolated her from the town. The town’s livestock began to die mysteriously so the local preacher accused her of witchcraft. As more livestock started to fall ill, the preacher acquired a mysterious illness. The town rallied into a frenzy, cornering Isabella in a barn, which they lit on fire. Isabella miraculously crawled out, still alive without a single burn. So instead, she was sentenced to a slow death in the stocks, where she stayed for weeks on end while children stoned her, women cursed her, and men spat on her. The humiliation grew far worse than the pain, so finally Isabella succumbed to starvation. Her ghost is walking around with her hands still locked in the stocks.

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Grave Plots – The Thanksgiving edition

Happy Thanksgiving, the reanimated dead post! Happy turkey day to all and to celebrate this season of the slaughter of tasty birds I would like to take a short journey into ROTWORLD with this week’s offering of zombie goodness (and a large sampling of cranberry jelly )
House of the dead : a stage one outbreak is reported at the Cuesta campus in arizona  and the players are sent in to find and identify patient zero of the outbreak before the military sends a missile strike to cleanse the area.
The Crazies :A truck carrying containers of trioxin 43d overturns spilling the contends of the containers into a local water reserve in the town of hamlet, north dakota.Those that drink from the tainted water suffer from trioxin poisoning go insane then die only to reanimate shortly afterwards. The players are a handful of people for whatever reason is immune to the trioxin poisoning or they didn’t drink the local water. They have two tasks
(1) Survive the Zombie Horde
(2) Find out the cause of the outbreak.

Undead Turkey

STR  1(15)     PCN 4(60)
DEX  NA        STA 3(45)
AGL  3(45)    PWR NA
WPR NA       FEAR  5
PER NA        WND 0*
ATT 1 / 2(30) %
MV L -30’ A -50’
Experience 50 per undead turkey

It was bound to happen, with the countless slaughter of the innocent turkey that the spirits of the turkeys that were slain in the name of dinner would rise from the unknown looking to spread fear and gain what revenge they can in a short matter of time before they lose interest and move on…
Weakness – unlike any other zombie, a called shot to the head will bring not down a zombie turkey. In order to kill a zombie turkey, a called shot to the wish bone is needed to bring down this foul creature.
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Khan Worm

Khan Worm
STR: NA/*                    WPR: NA

DEX: NA                       PER: 3(45)
AGL: 1(10)                   PCN: 3(45)
STA: 1(05)/**             PWR: NA
ATT: 0                           WND: 1/**
MV: L 1′    F 000   W 000
* = victim’s strength + increase
** = Victims attribute only when inhabitating the victim
Powers and Abilities
Increase the strength of the host bodies they possess.
Roll 1d10 this is the row to use then roll 1d100 to determine result
Result                Strength Increase
S                            +5
L                            +10
M                          +15
H                           +20
C                           +25
Can reanimate a host bodies corpse if it has been killed.
Can control their victims’ actions and access their memories once it has entered their body through the ear.
Weakness
Electrocution – A current of electricity can stun or kill a Khan Worm depending on its intensity and duration.
The Khan worm is a monster newly created by Eve after she is released from Purgatory. Although it looks like a cross between a simple slug and a centipede, it is a self-aware, intelligent parasite that can enter a person’s ear and take control over their actions as well as access their memories. After it leaves its host’s body, a black, gooey substance is deposited in the person’s ear.
Experience: 250

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Grave Plots

welcome to the first installment of graveplots, a weekly feature where we will post adventure ideas for Cryptworld and Rotworld. These ideas can come movie,tvs,my own warped imagination even a kick ass song can help create a plot for a game. 

This week being the first installment I decided to go old school and post some of my favorite plots from games long gone.
1. Suffer the Children – children in the sleepy hamlet of bethpage, NY are vanishing in the middle of the night – the only clue is a toy Doll is found in the bed of the missing child. 
2. Fanboy – someone is going around committing horrid murders, the throats of the victims are slashed open and there is evidence that some of the blood has been drunk and always found nearby is a puddle of vomit mixed with blood. The murders are being committed by Terrance Joshua, a social outcast who is suffering  from a psychological enbalance – he believes himself to be a vampire 
3. The Funhouse – The Pc’s are sent to investigate a carnival ride, where riders have claimed to have been attacked by the animatronic characters. The ride was once part of the famous jolly rogers playland located in levittown, NY. Before the closing of the funpark there was a hideous accident when a child who wanted to see what made the characters move left the ridecar he was in and went backstage, there he witnessed the ride attendent rape and murder a young woman. Found out, the attendent grabed the kid and threw him under the track where he got crushed to death by the next ride cart that passed overhim. The “accident” was the final straw, the owners of the park decommissioned the ride and sold it off to the Phelan traveling show, a small mom and pop carnival that traveled the east coast until 2013, where the owner of the carnival was found dead in the funhouse – cause of death was heart attack. Again the funhouse was sold, this time to a private collector named Kenneth Yee – who contacts the pc’s to investigate the funhouse as part of his reality series “Live undead” on the local public access.

Next week, I will post some of my favorite PC’s from the old school chill days converted to Crypt World. 

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Sense the Unknown

Sense Unknown

Base: (Wpr+Pcn+Sta)/3
Willpower Cost: 20
Check: General
Time Required: 1 round
Range: Line of sight
Duration: Round of use
This unsettling ability allows the character to sense if a creature or user of a unsettling power has been in the area. Failure of the check means the character does not sense anything out of the ordinary

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The Legend of Jure Grando

Jure Grando was a peasant who lived in Kringa/Corridico, a small place in the interior of the Istrian peninsula near Tinjan/Antignana, Croatia. He died in 1656, but according to legend, came back as a vampire (štrigon) and terrorised his village until his decapitation in 1672.According to the legend, for 16 years after his death, Jure would arise from his grave by night and terrorise the village. The village priest, Giorgio, who had buried Jure sixteen years previously discovered that at night somebody would knock on the doors around the village, and on whichever door he knocked, someone from that house would die within the next few days.Jure also appeared to his terrified widow in her bedroom, who described the corpse as looking as though he was smiling and gasping for breath, and would then sexually assault her.When Father Giorgio eventually came face to face with the vampire, he held out a cross in front of him and yelled “Behold Jesus Christ, you vampire! Stop tormenting us!” At that moment tears fell from the vampire’s eyes.The bravest of the villagers led by the prefect Miho Radetić chased and tried to kill the vampire by piercing his heart with a hawthorn stick, but failed because the stick just bounced off of his chest.One night later, nine people went to the graveyard, carrying a cross, lamps and a hawthorn stick. They dug up Jure’s coffin, and found a perfectly preserved corpse with a smile on its face.Father Giorgio said: “Look, štrigon, there is Jesus Christ who saved us from hell and died for us. And you, štrigon, you cannot have peace!” They then tried to pierce its heart again, but the stick could not penetrate its flesh.After some exorcism prayers, the one villager, Stipan Milašić, took a saw and sawed the head off. As soon as the saw tore his skin, the vampire screamed and blood started to flow from the cut, and soon the whole grave was full of blood. According to legend, peace finally returned to the region after Jure’s decapitation.
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