The Ride Home

Following a near-fatal bus accident, which the characters survive unscathed, they begin to notice that they are being followed by gaunt cadaverous beings with ashen skin and eyes the color of frozen meat dressed in drab gray Victorian suits; their faces are locked in a deathlike grin associated with rigor mortis.

When the characters are together, these beings stay their distant, watching the characters with their cold unblinking dead eyes. Once the characters break up or go their own way they attack that individual investigator working their way until they have killed everyone who survived the encounter.

Possibilities

1    The beings are apparitions of accident victims on that stretch of land. They are haunting the investigators to see if they can get released into the other side. However, after several days of being ignored, they no longer seek release but instead seek to make the investigators one of them.

2    The investigators escaped death – they should have died that night. The cadaverous beings are minions of the grim reaper, sent to kill the investigators and uphold the balance of nature.

3    The investigators did not escape the accident unhurt; they are all in a local Hospital in comas. The beings that they are seeing are the warped form of their visiting friends and loved ones.

Copyright (c) 2005 Timothy Goss

The Pilgrimess

STR: NA     WPR: 7 (105)
DEX: NA     PER: 6 (90)
AGL: NA     PCN: 6 (90)
STA: NA     PWR: 130
ATT: 1/*      WND: 0*
MV: F 75 (incorporeal)
Experience: 1,000
Ghost Powers
Excise Living
Supernatural Touch
Weakness: can be held at bay with ghost script engraved glass
The Pilgrimess is the ghost of Isabella Smith. In 1675, Isabella sailed across the Atlantic Ocean in search for a warm comfortable home in New England, but the tight-knit townsfolk didn’t trust outsiders and isolated her from the town. The town’s livestock began to die mysteriously so the local preacher accused her of witchcraft. As more livestock started to fall ill, the preacher acquired a mysterious illness. The town rallied into a frenzy, cornering Isabella in a barn, which they lit on fire. Isabella miraculously crawled out, still alive without a single burn. So instead, she was sentenced to a slow death in the stocks, where she stayed for weeks on end while children stoned her, women cursed her, and men spat on her. The humiliation grew far worse than the pain, so finally Isabella succumbed to starvation. Her ghost is walking around with her hands still locked in the stocks.
 
 

Supernatural Touch: With this power, a ghost can deal physical damage to an opponent. It uses the opponent’s unskilled melee score as the column for resolving damage. With a C result, the character also feels a bone-numbing chill that paralyzes him for one round.

Excise Living: A ghost may use its supernatural powers to terrorize a victim, instilling fear in him. This costs 5 WPR per round and may affect all characters in a 30’ radius. Each character resolves the specific check for the attack separately against his WPR column.
S = The victim finds himself unable to move for one round, though he may stand in one place and attack or use other skills or abilities.
L = The victim is frozen from fright and can only defend against melee with column 1 or column 3 for missile attacks.
M = The victim runs away in fear as fast as he can for as many rounds as the power is in effect, accounting for any Stamina loss from sprinting or running. In addition, the victim loses two points of WPR per round the effect is active.
H = Same as L, and the victim loses two points of WPR per round.
C = The victim is overwhelmed with fright and loses consciousness for as long as the power is active. In addition, the victim loses two points of WPR per round.