The Pilgrimess

STR: NA     WPR: 7 (105)
DEX: NA     PER: 6 (90)
AGL: NA     PCN: 6 (90)
STA: NA     PWR: 130
ATT: 1/*      WND: 0*
MV: F 75 (incorporeal)
Experience: 1,000
Ghost Powers
Excise Living
Supernatural Touch
Weakness: can be held at bay with ghost script engraved glass
The Pilgrimess is the ghost of Isabella Smith. In 1675, Isabella sailed across the Atlantic Ocean in search for a warm comfortable home in New England, but the tight-knit townsfolk didn’t trust outsiders and isolated her from the town. The town’s livestock began to die mysteriously so the local preacher accused her of witchcraft. As more livestock started to fall ill, the preacher acquired a mysterious illness. The town rallied into a frenzy, cornering Isabella in a barn, which they lit on fire. Isabella miraculously crawled out, still alive without a single burn. So instead, she was sentenced to a slow death in the stocks, where she stayed for weeks on end while children stoned her, women cursed her, and men spat on her. The humiliation grew far worse than the pain, so finally Isabella succumbed to starvation. Her ghost is walking around with her hands still locked in the stocks.
 
 

Supernatural Touch: With this power, a ghost can deal physical damage to an opponent. It uses the opponent’s unskilled melee score as the column for resolving damage. With a C result, the character also feels a bone-numbing chill that paralyzes him for one round.

Excise Living: A ghost may use its supernatural powers to terrorize a victim, instilling fear in him. This costs 5 WPR per round and may affect all characters in a 30’ radius. Each character resolves the specific check for the attack separately against his WPR column.
S = The victim finds himself unable to move for one round, though he may stand in one place and attack or use other skills or abilities.
L = The victim is frozen from fright and can only defend against melee with column 1 or column 3 for missile attacks.
M = The victim runs away in fear as fast as he can for as many rounds as the power is in effect, accounting for any Stamina loss from sprinting or running. In addition, the victim loses two points of WPR per round the effect is active.
H = Same as L, and the victim loses two points of WPR per round.
C = The victim is overwhelmed with fright and loses consciousness for as long as the power is active. In addition, the victim loses two points of WPR per round.

And now for something completely different….. Piranaconda

STR:       8 (120)  WPR:     1 (15)
DEX:       n/a         PER:       n/a
AGL:      6 (90)    PCN:      4 (60)
STA:       7 (105)  PWR:     n/a
ATT:       2/53%   WND:    17
MV:       L 75’   F 000   W 90’   
Experience: 500                                     

Part anaconda, part piranha all killer mutant giant snake. The favorite method of attack is to attack with a bite first then follow up with a constriction attempt.

Unsettling Powers

Amphibian: Is able to exist on land or in the water

Swallow whole: on a natural C result with a bite attack, the victim is swallowed whole.

In this sequel to Sharktopus, two Piranhacondas hunt down their stolen egg. The scientist who stole the egg hitchikes the island and meets up with a movie crew on-set of filming. The star, the scientist, and some crew-members get kidnapped by some money-craving people who put them on ransom for some dough. Meanwhile, a Piranhaconda roams the island, along the way eating an island-goer, and some scientists searching for a rare flower. The snake comes to the kidnappers’ hideout and attacks. The crew and the scientist escape. The lead kidnapper finds a camera and realizes that the scientist stole the egg, which caused the snake to attack, and he decides to kill the snake, and the crew. The snake follows the crew, who are in a truck, but is wounded by a grenade. The second Piranhaconda arrives and, sensing blood, attacks its wounded mate. It then decides to track down the crew. The scientist reveals that he had the egg, so they try to escape via boat. But the Piranhaconda stalls their plans. The scientist pretends to get rid of the egg, but doesn’t, causing the creature to follow them. The crew become trapped by the kidnappers, but the Piranhaconda crashes the party and eats the ransomers. The scientist and two crew members get back to the boat, but the man stays on shore to destroy the snake. In the water, the girl realizes that the scientist had the egg all along. She throws it in the river and shoves him overboard. He is then killed by the Piranhaconda. The girl goes back to shore and finds the boy. They lure the Piranhaconda to a waterfall using the egg. Jack slips a bomb into the case and threw it at the beast, then he and the girl jumped into the river below. The bomb went off and decapitated the snake. The two then decide to go on a date. They kiss as a third Piranhaconda devours them both. The camera switches to a shot of the waterfall, and the growl of the Piranhaconda is heard.