I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked … They were the blasphemous fish-frogs of the nameless design – living and horrible.
STR: 5 (75) WPR: 4 (60)
DEX: 4 (60) PER: 2 (30)
AGL: 3 (45) PCN: 2 (30)
STA: 5 (75) PWR: 80
ATT: 1/60% WND: 15*
MV: L 75 W 150
Experience: 900
Unsettling powers
- Hound – A devil fishman [deep one] can locate and track its victim within a 5 mile radius of a natural body of water. cost = 10 wpr per usage, only one victim can be hounded at any time.A specific check is required to lock on the victim.
- Summon Sharks – a devil fishman [deep one] has the ability to call forth sharks to come to its aid. There are qualifiers for this ability to work
a. Sharks must be native to the area
b, Sharks will still act with some degree of self preservation
c, The cost depends on the type of shark (to be determined by the CM) – a good example would be 5 pts for a nurse shark to 15 for a great white.