Killer man eating sheep are result of Angus Oldfield’s secret genetic experiments that transform ordinary sheep from docile vegetarians into ferocious carnivores whose bite can transform a human into a bloodthirsty half-sheep monstrosity.
Infectious Bite – Any human, or sheep bitten by a Killer man eating sheep can be infected to become a monstrous half sheep – half man with a new zeland accent (if human) or if a sheep, they become a full blooded Killer Man-Eating Sheep that joins the herd. a PC bitten can make a Specific check against Willpower to resist the change, if successful then a Specific Check against Stamina is needed to “burn” out the infectious bite – Failure means the victim changes in 1d6 hours.
If you’re a fan of the zombie genre, the past couple of years may have felt like heaven to you, especially considering the wide range of zombie TV shows offered. The ever so popularThe Walking Dead still has one of the highest viewer ratings among cable TV series, and there is also Z Nation and the ongoing iZombie. There are already many options to choose from without even mentioning that, this summer, we’ll get the spinoff of The Walking Dead: Fear the Walking Dead, that will air on AMC, just like the original series. If you still haven’t hit the ceiling of your zombie addiction then here’s some good news for you: George A. Romero’s comics called the Empire of the Dead will also arrive on the TV screens, in the near future. If everything goes according to the plan, the mini comic series consisting of 15 pieces will be a mini TV-show and if it’s a success like almost every other zombie TV show nowadays, we can be sure that many seasons will follow. The special thing about the Empire of the Dead is that it features not only zombies but also vampires and both undead races want to feed on the remaining human survivors. Taking into account the comics’ graphic violence, we can expect that the TV adaptation will screen on a cable channel to remain loyal to the original comics. George A. Romero is getting some help, from his friends, creating the TV show. Peter Grunwald, that has already collaborated with Mr. Romero in the past, will serve as producer of the zombie series. He has previously been the producer of Land of the Dead (2005), Diary of the Dead (2007) and Survival of the Dead(2009). Sam Englabert and D. Johnson will also join as producers of the show. Mr. Romero is basically the father of the zombie genre, having directed cult movies like Night of the Living Dead (1968), Dawn of the Dead (1978) and Day of the Dead (1985). The main difference between Romero’s early movies and thezombie films that appeared in the 90’s and 2000’s is that Romero’s zombieswere a symbol for a consumer society, which served as the true fear during the movies. Unfortunately, Mr. Romero has recently lost his magic touch in the genre, but if the TV adaptation of his comics falls in the right hands and in the right cable channel, Empire of the Dead may very well dethrone The Walking Dead from the top of the list of zombie TV shows. Or at least it has the potential to do so. If you’re a fan of the zombie genre, the past couple of years may have felt like heaven to you, especially considering the wide range of zombie TV shows offered. The ever so popularThe Walking Dead still has one of the highest viewer ratings among cable TV series, and there is also Z Nation and the ongoing iZombie. There are already many options to choose from without even mentioning that, this summer, we’ll get the spinoff of The Walking Dead: Fear the Walking Dead, that will air on AMC, just like the original series.
While transporting barrels of Trioxin 49 gas through the arizona desert to lukes base for storage, a military convoy gets caught in a monsoon. The driver isnt experienced in driving through monsoon conditions and ends up driving into a wash. One of the barrels comes loose and falls into the wash, to be washed away into the desert. Days later a old prospector named Cleetus “Cowboy” Wilkins comes across the barrel and decides to use it to make a BBQ which he would be able to sell. Once at his shack, he opens the barrel exposing himself to the trioxin gas and releases the contained animated corpse. The animated corpse attacks and kills cleetus and shambles off into the night towards the sleepy town of nowhere,arizona.
How to work the characters into this adventure seed : The pc’s are traveling across the united states on a greyhound bus and Nowhere is a schedualed stop – When the bus pulls into nowhere, the dead have taken over the town and the players have to find a way to escape the endless horde of the living dead.
Tupilaq animal zombie (Template) A tupilaq is a corpse of an animal raised by a user of the unknown to serve as an avenging monster fabricated by a practitioner of witchcraft or shamanism by using various objects such as animal parts (bone, skin, hair, sinew, etc.)and even parts taken from the corpses of children. The creature was given life by ritualistic chants.
STR +15 PCN -15 DEX -30 STA +15 AGL -30 PWR NA WPR NA FEAR 5 PER NA WND 0* ATT 1 / Varies MV L -30’ A -50’ W -15’ Experience original animal x 10 = experience
STR: 8 (105) WPR: NA DEX: NA PER: NA AGL: 3 (45) PCN: 1(15) STA: 6 (90) PWR: NA ATT: 1/75% FEAR: 5 PER : N/A WND: 0* MV: L 170 W 15
Bat rabies infected STR: 1 (15) WPR: 1 (15) DEX: NA PER: NA AGL: 3 (45) PCN: 2 (30) STA: 1 (15) PWR: NA ATT: 1/30% WND: 1 MV: L 5 F 150 Experience: 100 Bats are nocturnal flying mammals. There are many types of bats, and they are one of the leading animals that transmit rabies to humans. Bats infected with rabies are more aggressive then a normal non infected bat. Prior statistics found in the crypt world rule book may be used for the non-infected bat… Rabies Infected Bats Unsettling Abilities Infection: There is a 50% chance that anyone bitten by a infected bat is exposed to rabies and must complete the Milwaukee protocol for treatment or succumb to the disease. The CM may choose or roll 1d10 for the potency of the disease (see the rules in disease)
STR: NA WPR: 7 (105) DEX: NA PER: 6 (90) AGL: NA PCN: 6 (90) STA: NA PWR: 130 ATT: 1/* WND: 0* MV: F 75 (incorporeal) Experience: 1,000 Ghost Powers (as per Ghost in Cryptworld page 60) Excise Living Supernatural Touch Weakness: can be held at bay with ghost script engraved glass The Pilgrimess is the ghost of Isabella Smith. In 1675, Isabella sailed across the Atlantic Ocean in search for a warm comfortable home in New England, but the tight-knit townsfolk didn’t trust outsiders and isolated her from the town. The town’s livestock began to die mysteriously so the local preacher accused her of witchcraft. As more livestock started to fall ill, the preacher acquired a mysterious illness. The town rallied into a frenzy, cornering Isabella in a barn, which they lit on fire. Isabella miraculously crawled out, still alive without a single burn. So instead, she was sentenced to a slow death in the stocks, where she stayed for weeks on end while children stoned her, women cursed her, and men spat on her. The humiliation grew far worse than the pain, so finally Isabella succumbed to starvation. Her ghost is walking around with her hands still locked in the stocks.
DEX: NA PER: 3(45) AGL: 1(10) PCN: 3(45) STA: 1(05)/** PWR: NA ATT: 0 WND: 1/** MV: L 1′ F 000 W 000 * = victim’s strength + increase ** = Victims attribute only when inhabitating the victim Powers and Abilities Increase the strength of the host bodies they possess. Roll 1d10 this is the row to use then roll 1d100 to determine result Result Strength Increase S +5 L +10 M +15 H +20 C +25 Can reanimate a host bodies corpse if it has been killed. Can control their victims’ actions and access their memories once it has entered their body through the ear. Weakness Electrocution – A current of electricity can stun or kill a Khan Worm depending on its intensity and duration. The Khan worm is a monster newly created by Eve after she is released from Purgatory. Although it looks like a cross between a simple slug and a centipede, it is a self-aware, intelligent parasite that can enter a person’s ear and take control over their actions as well as access their memories. After it leaves its host’s body, a black, gooey substance is deposited in the person’s ear. Experience: 250